I know, I know, this update is long overdue. We truly appreciate your patience as we continue working on Hue—sometimes it feels like this game just refuses to sit still. More on that process below, but first, let’s address the obvious: this update took way too long to arrive. We had hoped to be sharing more with you much sooner, but life, development, and a million little things got in the way. We know some of you have been eagerly waiting for news, and we’re sorry for the radio silence. Maybe it was predictable, but still, it always stings when the doubters turn out to be right.

Earthblade Map

The Good News

The good news? The game isn’t stagnant. We’re still making progress, refining things, and finding new ways to make Hue even better. And here’s something to celebrate: we’ve added a new game designer to the team—please welcome Jason Pulver to Fiddlesticks Games! Jason is a veteran indie developer we’ve been friends with for over a decade. Back when we were all living together in a shared house, I remember Jason visiting and us modding our Wii just so we could all battle it out in Project M. Great times. Jason also happens to be the world champion of TowerFall (and a hidden character in it—hold Left Trigger when selecting the Assassin Prince!). We’ve always been inspired by his work, from Depict1 (2010) to Offspring Fling (2012), so it’s incredible to finally have the chance to collaborate. Jason jumped in with big ideas, which can be a little intimidating. But it was clear from the start that he’s not here to derail the project—he’s helping us refine our vision, identify roadblocks, and work toward solutions. His fresh perspective has been energizing for all of us.

Working on Hue

At Fiddlesticks Games, we’ve always been cautious about growing our team. Expanding means more communication overhead and increased financial pressure, both of which can be creativity killers. We all come from a DIY/freeware background, used to lean teams, rapid iteration, and the freedom to scrap and rebuild if needed. What pushed us to bring Kyle on board was the realization that I had become the bottleneck. Balancing my workload, providing strong direction, and navigating personal challenges—like my gender transition—became overwhelming. Transition is full of change, uncertainty, and doubt, and looking back, it’s clear how much that has shaped our development process. I recently apologized to the team about all this, but Pedro said something that shifted my perspective. He reminded me that uncertainty has always been part of the process—it’s not just me. We’ve all had to push through challenges to make Hue what it is. Even if we could go back and do everything “perfectly” from the start, we’d end up with a different game. Despite the setbacks, we still believe in this project—and, more importantly, in each other.

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